On the 27 and 28 of January 2018, the IDEAS Hub at Dover Campus collaborated with Hong Kong City University (City U ROV team) to offer two underwater remotely operated vehicle (ROV) workshops, Mini ROV and Basic ROV. In these workshops, students from across Singapore came together to learn how to to create robots that can operate in the water.

The idea for the workshops was suggested by Philip Woodhead, a UWCSEA alumni and a marine conservation consultant. He works very closely with the students at the  Hong Kong City University Robotics Club. The university students are keen competitors at many robotics competitions in particular the MATE Competitions (Marine Advanced Technology Education) which are held both regionally and in the United States.

For the Mini ROV workshop Primary School students had the chance to build their own miniature underwater ROV, which is about the size of a hand. The workshop served as an introduction to ROV. The students connected the wires using solder and soldering irons under the supervision of the City U ROV team.
The Basic ROV workshop provided the basic foundation for students to understand how ROVs operate and the real world applications of the ROV technology. The City U ROV team taught the students how to construct and build two underwater ROVs. The knowledge gained from this workshop can be used for the MATE Competition and for scientific research that can be integrated with their science courses or projects.

Once they completed the robots, the students tested out their ROVs at the swimming pool on the Dover Campus. It was a very fun experience for them as most of them had never experienced operating their own robot before.

Overall, the students greatly enjoyed the workshops. It was also a good platform for UWCSEA and local Singaporean school students to learn from each other through robotics. The hope is that the workshops inspire students to innovate for a more sustainable world through the conservation of the marine ecosystem.

The IDEAS Hub at UWCSEA Dover Campus aims to provide a place that inspires and supports our community to explore, innovate, collaborate and create sustainable solutions to shape a better world.

The IDEAS Hub is open to the public, Monday - Saturday, 2 - 6pm. Find out more at the IDEAS Hub website.

After a weekend of hacking, the winning teams that emerged were:

  • Overall winners: Team Memorentia with their iOS app that helps to detect the onzet of Alzheimers using games that test memory, spatial and reasoning skills that are medically-certified. Currently, they're targeting the American market due to the wealth of data (time to complete the games etc vs risk of Alzheimers etc) available for comparison. Future plans include sending the data from the games to health professionals.
  • Honorable Mention (Software): Team Unicorn with their app, Foodie, that encourages you to track your calorie intake with some nifty tools including a food detector using augmented reality. The longer you stick to your calorie plan, the more points and rewards you earn.
  • Honorable Mention (Hardware): Team Titanic SImulator with their game for the blind. Users sit in the chair and strap in for a fun ride. The gameplay includes tactile controls, audio instructions, vibration motors to simulate motion and even a servo-powered saltwater spray to really bring the ocean into the room.
  • Participants Choice 1: Team Mixtape_squad created a game that educates users on the immune system called Immunity. Beautifully rendered and fun to play, it was done on GameMaker Studio and a treat to watch!
  • Participants Choice 2: Team Hackermen created a game called  that teaches Middle Schooler students about space.

Congratulations! If you are interested in participating in IDEA Hack 2018, send an email to: This email address is being protected from spambots. You need JavaScript enabled to view it.

On 17 November 2017, the LEGOxChallenge culminated in the exciting Final Day Presentations! Out of six incredible teams ranging from Grade 6 to Grade 11 students, it was now time to give the Singapore LEGO Headquarters one last visit and determine their position in the LEGOxChallenge which they all worked so passionately towards.

The entire event lasted for a solid three hours, from 5-8pm, where all participating team members and their parents were invited to watch the final presentation round. In this round, each team was given five minutes to pitch their idea to eminent LEGO figures - Giorgio Giussani (Creative Director of LEGO Singapore), Lucia Cioffi, Head of LEGO Consumer Goods and UWCSEA Director of IT, Ben Morgan - and convince them that their idea would be the best idea to be implemented in LEGO stores. After the pitching session, there was short Q&A session for each presenting team, which lasted another five minutes. Finally, there was a short 20 minute break (with free snacks and drinks!) during which the judges decided the top prizes, which were announced later at the very end of the Challenge.

 Presenting teams:
(1) Legosoft 
(2) The E-lemonators 
(3) The Good Guys 
(3) Block Heads
(4) GG 
(6) LEGO Masters 
All the ideas proposed were immensely unique, creative, and very well-presented. Examples of the innovative creative solutions proposed by the various teams were: creating an online ‘Set Selector’ app to easily pick a LEGO set suitable to one’s preferences based on difficulty, budget, theme, pieces and more (Legosoft); taking a picture of one’s remaining LEGO pieces and getting them scanned so as to see what the remaining parts could be used to build (The E-lemonators); using a scanning system to create LEGO designs of one’s own choosing (The Good Guys); scanning one’s body and creating personalised LEGO minifigures which can then be customised or created simply by a photograph (Block Heads); an interactive 3D catalogue of LEGO sets in stores with digital versions of the ‘Pick A Brick’ and ‘Build Your Minifigure’ stations (GG); and finally, having an ability to create LEGO sets from mobile devices based on three difficulty levels (LEGO Masters).
Each team was asked several questions, ranging from its practical applications and possible effects on the market, to more details on how specific parts of the idea would carry out, to simply what inspired them to come up with the idea in the first place. All participants managed the questions incredibly well, and came up with well-crafted, sophisticated answers to each judge.
After the 20-30 minute break, the anticipation had come to a peak: the results were going to be announced. Each of the teams got some prize or another for being able to make it into the top six, but only the top three participants got prizes worth of extra cash. After much decision and discussion, the final awards are listed out as follows:
Certificate Winners (those that did not come in the top three - in no particular order);

  1. The Good Guys
  2. GG
  3. Block Heads

Each member of the team won various brand new LEGO sets - examples include LEGO ninjago sets, star wars sets, and LEGO chess sets!
Award Winners (In order, from 1st to 3rd):

  1. LEGO Masters
  2. The E-lemonators
  3. Legosoft

These winners got more elaborate LEGO sets - for example, the Millenium Falcon LEGO set (which went to the second and third place members).
All the participants seemed pleased with their results - it was truly a considerable amount of hard work and effort to reach the finals! Overall, the atmosphere was one not of sheer rivalry but healthy competitiveness and light-heartedness. The competition itself ensured to incorporate the LEGO values - original, creative, but most of all, FUN.

The IDEAS Hub at UWCSEA Dover recently organised a three-day  ‘Eco-design & Technology for Marine Conservation’ course as part of its Masterclass Series. The programme was made possible by the kind support of Van Oord and the UWCSEA Foundation.
Students spent three days exploring how technology and the use of eco-design in marine engineering can contribute to conservation efforts. They spent much of the first day building their own ‘Water Monitoring Kits’ - Arduino-based Water Quality sensor, to track acidity, turbidity and temperature levels for both marine and inland bodies of water.
On the second day, the students took a trip out to St John’s Island and had a chance to visit the St John’s Island National Marine Laboratory and test their Water Monitoring Kits around different parts of the island.
On the last day, students were lucky enough to have two marine engineers from Van Oord lead an all-day session on sustainability and the the use of eco-design in marine engineering projects. Students had opportunities to engage with real-life case studies, role-play different stakeholders in marine engineering projects, and model their own engineering designs on our new Emriver stream table.
It is our hope that the Marine Conservancy course remains a part of the IDEAS Hub programmes in subsequent years and continues to attract students interested in marine conservation, technology and ecology.


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